Biobreeds Wild Ones releasing soon
I tried to close this out and get away from this discussion area, then someone contacts me to gripe about not being able to sell their animals. Times are slow all over on a routine basis throughout the breedable kingdom. It happens.
Doesn’t matter if you’re breeding a new release or old release, the results are the same. And dependant upon the other breeders routines too.
This discussion focused on Biobreeds, and it didn’t quite get to the point of saying they demand BB do something about the secondary market. It felt as though that’s the direction it was going and I did my best to politely discourage further discussion.
My views on the topic are still rude and would not be a good thing if I said what I thought.
But here, I’m more open. Will try to be polite where possible. But really?
1 – it’s a game.
2 – you should never ever play more than you’re able to pay for comfortably. NEVER.
3 – the creator does this: designs and creates the animal, and the tools you need to breed the animal, such as foods and supplements.
4 – the breeders do this: hang out with like breeders to exchange with, either through auctions, trading, or both. It’s a community.
Breeding animals is not meant to be lucrative, nor easy.
Easy to make babies, not so easy to make the right traits of babies.
The breeding code is not something to be broken overnight. It takes months of breeding to set in a coat with the right traits sometimes.
And, if they haven’t before this point, this is where some breeders lose the real purpose of the breedable game. To have fun. Instead, they focus on all the L’s they spent in food and tiers to get to that point, and then get all frustrated when they can’t sell the animals to reflect their cost.
News flash: This is not the point of playing the game.
I understand. I really do. I’ve felt the same frustrations. Especially after I’ve pocketed $200USD in extra income from selling critters for a few months, and then suddenly interest stopped in what I was breeding.
I stomped my feet and cried, “somebody fix this!”
Then, I realized I had succeeded only in ruining the game for myself by demanding people pay a certain amount for good animals all the time.
Now, at that point, the next round of release came about and I was back up again soon.
But it wasn’t the same. My eyes had been opened to how wrong the situation was. And I ditched the market game.
So, let’s use Biobreeds as an example, for they’re bringing out a wider variety of animals than most, and work a little differently than some breedable creators.
I expect to get complaints of “flooding the market” with too much and too many traits at some point. Most breeders won’t have been with Biobreeds since creation and others may have forgotten the original goals.
The original goals of this company has been and still is to this day a goal of offering a huge amount of breedables. Not to “specialize” as some say it.
Not to “fix” the secondary market either, as a few creators think they have the job of doing. Which is sad. Not only is that wrong, but their time needs to be spent on their product.
Luckily, Biobreeds realize this. Now they do need to do some things to help increase interest in their product and help alleviate some space on the database. All creators must think of these things. And some of these things in turn help the Secondary Market.
Now, we should choose to be customers for creators who listen to our likes and dislikes. Who think of the interest building and database. Listen to us, yet not be controlled by us…for the good of all.
Biobreeds has many tools for this beyond creation to use:
1 – Their sponsored market places. Biobreeds was created by people already in the business of running breedable markets. Continuing this, and continuing to sponsor auctions on these markets is a good business building venture.
2 – Biochips. They set up a wonderful biochip catalogue on the website.
3 – Epics. Some to sell. Some out for free. For this company, they do the right amount, in my opinion.
4 – Fairs. Biobreeds participates in a few fairs a year.
5 – Charity. In conjunction with the fairs, they sometimes sponsor charity auctions. And donate a lot!
6 – Unique features. Biobreeds animals can be reseeded. Biobreeds are pets who require no food when they are out of seeds. Biobreeds are fun to interact with. Biobreeds are easier on sims than many scripted animals and items.
Improvement? Yes, there’s always room for improvement.
One improvement I feel strongly about is the biochips.
Improve the biochip epics to be more rare and unique in their traits…like traits only available through their breeding line, and not released in the database. Increase interest in using biochips for them and for exchanging their lines.
Update and improve the catalogue. This person who talked to me had a good idea. Allow the biochips to be for food. Now, it’s a good idea, but I can’t say I strongly support it. Simply because I don’t know the BB finance numbers well enough of what actually does happen to make a true judgement call.
If that’s not a good idea, at least let the biochips buy more by updating the catalogue to let us turn them in for more breeds, or increase how many we get per critter. Or both.
In my opinion, getting aggressive with the biochips will help increase interest plus help us cut down on waste a bit more.
But hey! I applaude the community races and shows they put on and give biochips at as prizes. Well done!
Not a total answer. If you think otherwise, go tour the Amaretto sims. Excellent turn in points for unwanted animals and they often do double points days during a release. It helps, but there’s still a huge population out there.
Still, it helps.
As for traits with the Biobreeds, I doubt we’ll see a lot change from first release of the breeds, other than when an epic trait is added in. They have been letting some traits out on older breeds as their turn comes up due to requests, but I’m sure there’s a cap on how many each breed will be allowed.
Personally, I hope this also means there won’t be any retiring of traits either. People cry “they need to retire some” in other breedables and those others do it. To what end? Nothing. Animals carrying the gene for the trait in their code still breed it, and nothing retired really becomes rare. More than one breedable has done this with the same results. Nada.
“Too many starter coats” out there was one comment. Well, yes there would be wouldn’t there? Because many people breed for the starter coats. I’ve got a few I do that for…like black and tan dobermans, my favorite coat of that breed.
To be fair, I think this person was actually referring to too many plain starter coats with no set breeding lines behind them. This is true too. Some hobby breeders don’t watch the markets. Don’t care about the market game. They just want to have fun with the animals, and probably wouldn’t care if they got 10L for the offspring.
Ooh yes…people sometimes want the creator to step in and stop sellers from selling too low.
NO! Totally wrong.
Yes, some sims set a minimum amount of what can be out for sale. Same for auctions.
That situation is not as clear as the creator being involved. Sometimes the price requirement is to make sure the market only is showcasing a certain type of breeding.
Now, Biobreeds does have minimum 100L advertising in their group. Doesn’t mean you can’t advertise your lower priced animals, just means you can say what they’re priced at.
Sadly, people like to “hate” cheap sellers publicly and this is more to protect such individuals. It used to be really bad a few years ago in groups. Luckily, people have gotten used to a wide variety of pricing and it’s not so bad now.
I do think if a multi-breedable market sim initiates a minimum price on products to meet a certain community goal that it should not be prejudiced. The minimum price should be for EVERYTHING.
Just my opinion there. Just smacks of discrimination towards some and preference towards others.
Bottom line is that the creators make the product and the breeders make the secondary market.
Some aspects of the secondary market are going to happen, no matter how hard you try. There’s going to be over population once a product grows so big, buyer response is going to go through cycles of being good and bad, and some things just won’t sell for what we perceive their value to be in our own minds.
Plus, Second Life’s F-ups have finally worn many people down. They’re now unwilling to do as much on that grid or pay as much to do it. Nothing you can do about that.
I’ll say right now, if Biobreeds set up shop in Inworldz, I’d phase out Second Life for everything except for popping in to see my game family members there once a week.
It’s not worth it.
Even in Biobreeds. I used to invest and work hard in SL. Even spending up to 10K to get a quality animal.
No longer. I’m seriously indulging and have sold something good beforehand if you see me spend 1k or more on anything now.
SL’s shoddy way of doing business, messing with our copyrights and driving my business out of SL, and their inept system crammed full of so much useless stuff that it drives the PG-rated people crazy to deal with, plus the many stupid actions in previous years…well, like I said. It’s not worth it.
So, the secondary market belongs to us.
What do I think would help it on our end?
The CSRs do wonderful in helping in chat, and other breeders. But offering breeding classes, interactive classes, etc would help so much.
Trust me. If Second Life wasn’t such a pain, I’d offer to help with this.
But I know there’s many other elder breeders who are socially more adept than I and who still love being in Second Life. Perhaps someday some of them will band together for some excellent classes.